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The game also uses the Havok physics engine, and it uses it to great effect. Max payne 2 the fall of max payne xbox walkthrough Pc#While it's definitely a notch down from the PC version running on a tricked-out rig, Max Payne 2 for Xbox still looks amazing. The story is kind of kitschy, no doubt, but it's self-aware, and thus ridiculously funny. It's stuff like that that makes Max Payne 2's mood as rich and tangible as it is, and puts its developer on the forefront of interactive narrative. In one example, the character that Max is supposed to rescue speaks to him through the building's intercom, howling taunts and curses at the enemies attacking him. A few really cool-on-the-fly techniques are used, too, to really cool effect. The game's actual story is told mostly via slick-looking graphic novel sequences that bookend each level, which are supplemented by a few in-engine cutscenes. Max payne 2 the fall of max payne xbox walkthrough tv#You're treated to them pretty much any time you're next to a TV in the game, so if you tire of listening to them, you can just pop a shell in the screen and rejoice in the quiet. The sense of humor manifests in a bunch of ways, not the least of which are the whacked-out in-game TV shows that play out in parallel to the game's own story. One of the coolest things about this game is the fact that it doesn't take itself very seriously. You just won't use it in bullet time as much as you did in the first game. The shoot-dodge move - the one in which Max leapt in any direction, guns-a-blazin', Jet Li-style - is still here, and it's still fun to do. This encourages simple, run-and-gun tactics, as you'll quite literally be able to shoot circles around enemies and dodge their bullets before they hit you. Now, when in bullet time, Max will move as fast as he does normally, while his enemies slow down several degrees. If you've played the first game, however, then you know that Max Payne is all about one thing: "bullet time." It makes a return here, needless to say, but it's been changed quite a bit. You can map grenades and Molotov's to it, as well as a pistol-whip move (but since it's useless, so you don't want to do this). A number of improvements have been worked in, the most significant being the addition of a secondary attack. The game's control scheme - which is pretty much identical to that of most Xbox shooters - works like a charm, giving easy access to all of Max's moves. It succeeds amazingly on both these counts. This is a game about shooting crazy amounts of rounds, and looking really cool while you do it. This results in an action game that is both slick and stylish, and utterly off the hook. There are some new weapons, specifically, as well as the addition of AI-controlled allies. A number of improvements have been made to the formula in all the key areas. If you'd played the first one, you'll immediately realize that this sequel doesn't stray too far from its path. Just like its predecessor, Max Payne 2 is a smooth, slick, and frantic experience. ![]()
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